package com.kx.game.center.serverDistribution;

public class ResponseState {
    /**
     * 成功
     */
    public static int SUCCESS = 1;

    /**
     * redis 挂掉了
     */
    public static int REDIS_ERROR = 2;

    /**
     * 服务人数上限了
     */
    public static int SERVER_NUM_FULL = 3;
}
